I think my biggest issue with the Order RBT deck is that it's sometimes very difficult to win if an opponent saves Innovations until you Flames them. If that happens, a lot of the time they can replay the majority of what was bounced and still overrun. Now, I understand there's ways to play around this but sometimes you just have to bounce everything earlier than what you would've liked.
The biggest differences in the deck, other than the fact that one destroys and one Fogs/Bounces characters, is the economy. It's not uncommon for the order deck to be generating 20+ resources in the midgame where the destruction deck should really only be generating around 10 or so. Is this a problem? No, not at all really, it's just different.
What makes the destruction deck so good is the Chaos tactics. Far and away there's nothing better in this deck than Firestorm and co. It's the glue that holds the deck together. It's so good that I intially brainstormed about a Chaos capital board until I realized that Orc has to be much better just because casting Troll Vomit and Lobber Crew reliably is pretty important too. You have to actually GET to the midgame, so you just need to run the Orc board out there. Also, you can make opponents keep awkward hands against you if they see an Orc board. Me personally, if I see an orc board I'm going to prepare mentally for orc/skaven aggro.
Without further rambling, here's the list I'm currently running. A lot of the cards keep coming in and out so nothing is 100% final and as shouldn't be treated as such.
Capital Board: Orc
Units:
3 Lobber Crew
Tactics:
3 Innovation
3 Troll Vomit
3 Pillage
3 Easy Pickin's
3 Tzeentch Firestorm
2 Cacophonic Scream
3 Seduced By Darkness
1 Nurgle's Pestilence
2 Slaneesh's Domination
Supports:
3 Warpstone Excavation
3 Contested Village
3 Reaper Bolt Thrower
3 Treasure Vaults
3 Armory
3 Abandoned Mine
1 Har Ganeth
3 Chaos/Orc Alliance
1 Chaos/Dark Elf Alliance
1 Orc/Dark Elf Alliance
Annnnnnnd, there it is. Currently I've been satisfied with about everything. The Domination's have been either amazing or completely awful and as such would like for them to be something else. Everything else is in there for good reason. Maybe the two 10-cost Spells are awkward for you, but for me they've been game winners against decks that hold a Pillage or something for your BT. A lot of the time you can strand them with the Pillage and just burn a zone at the beginning of your turn.
As always, feel free to comment.
- SF
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